using UnityEngine;
namespace TripleJump {
    public class Part_021_BloodStrip {
        public void S_SetLoadModel(bool isLoadModel) => throw new System.NotImplementedException();

        public void S_Update() => throw new System.NotImplementedException();

        public void SetColor(Color color) {
        }

        public void SetName(string name, Color color) {
        }
    }
}
